Abstract
With the growing popularity of cloud gaming and cloud virtual reality (VR), interactive 3D applications have become a major class of workloads for the cloud. However, despite their growing importance, there is limited public research on how to design cloud systems to efficiently support these applications due to the lack of an open and reliable research infrastructure, including benchmarks and performance analysis tools. The challenges of generating human-like inputs under various system/application nondeterminism and dissecting the performance of complex graphics systems make it very difficult to design such an infrastructure. In this paper, we present the design of a novel research infrastructure, Pictor, for cloud 3D applications and systems. Pictor employs AI to mimic human interactions with complex 3D applications. It can also track the processing of user inputs to provide in-depth performance measurements for the complex software and hardware stack used for cloud 3D-graphics rendering. With Pictor, we designed a benchmark suite with six interactive 3D applications. Performance analyses were conducted with these benchmarks, which show that cloud system designs, including both system software and hardware designs, are crucial to the performance of cloud 3D applications. The analyses also show that energy consumption can be reduced by at least 37% when two 3D applications share a could server. To demonstrate the effectiveness of Pictor, we also implemented two optimizations to address two performance bottlenecks discovered in a state-of-the-art cloud 3D-graphics rendering system. These two optimizations improved the frame rate by 57.7% on average.
| Original language | English (US) |
|---|---|
| Title of host publication | Proceedings - 2020 53rd Annual IEEE/ACM International Symposium on Microarchitecture, MICRO 2020 |
| Publisher | IEEE Computer Society |
| Pages | 881-894 |
| Number of pages | 14 |
| ISBN (Electronic) | 9781728173832 |
| DOIs | |
| State | Published - Oct 2020 |
| Externally published | Yes |
| Event | 53rd Annual IEEE/ACM International Symposium on Microarchitecture, MICRO 2020 - Virtual, Athens, Greece Duration: Oct 17 2020 → Oct 21 2020 |
Publication series
| Name | Proceedings of the Annual International Symposium on Microarchitecture, MICRO |
|---|---|
| Volume | 2020-October |
| ISSN (Print) | 1072-4451 |
Conference
| Conference | 53rd Annual IEEE/ACM International Symposium on Microarchitecture, MICRO 2020 |
|---|---|
| Country/Territory | Greece |
| City | Virtual, Athens |
| Period | 10/17/20 → 10/21/20 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 7 Affordable and Clean Energy
Keywords
- Cloud Computing
- Cloud Gaming
- Cloud Gaming Benchmarks
- Cloud Gaming Performance Analysis
- Cloud Graphics Systems
ASJC Scopus subject areas
- Hardware and Architecture
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