A Japanese Character Flick-Input Interface for Entering Text in VR

Ryota Takahashi, Shizuka Shirai, Jason Orlosky, Yuki Uranishi, Haruo Takemura

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Scopus citations

Abstract

This paper presents new flick input interfaces to improve the usability of Japanese character input in VR space. We designed three different interfaces called TouchFlick, EyeFlick, and RoundFlick, which make use of various controller interactions and eye gestures. To investigate the effectiveness of these methods, we compared them with a conventional VR QWERTY keyboard with ray-based selection. We found that TouchFlick was significantly faster and RoundFlick had a significantly lower error rate for experienced users. On the other hand, the input efficiency was the same as that of the conventional method for those who had no experience with flick input. Regarding subjective evaluation, there was no significant difference in usability and mental workload.

Original languageEnglish (US)
Title of host publicationProceedings - 2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2021
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages251-253
Number of pages3
ISBN (Electronic)9781665412988
DOIs
StatePublished - 2021
Externally publishedYes
Event20th IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2021 - Virtual, Online, Italy
Duration: Oct 4 2021Oct 8 2021

Publication series

NameProceedings - 2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2021

Conference

Conference20th IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2021
Country/TerritoryItaly
CityVirtual, Online
Period10/4/2110/8/21

Keywords

  • Human computer interaction (HCI)
  • Human computer interaction (HCI)
  • Human-centered computing
  • Interaction paradigms
  • Interaction techniques
  • Text input; Human-centered computing
  • Virtual reality

ASJC Scopus subject areas

  • Artificial Intelligence

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