TY - GEN
T1 - A Japanese Character Flick-Input Interface for Entering Text in VR
AU - Takahashi, Ryota
AU - Shirai, Shizuka
AU - Orlosky, Jason
AU - Uranishi, Yuki
AU - Takemura, Haruo
N1 - Funding Information:
This work was funded in part by the Office of Naval Research Global, grant N62909-18-1-2036. We would like to thank Benesse Holdings, Inc. for providing the typing dataset used in the experiment.
Publisher Copyright:
© 2021 IEEE.
PY - 2021
Y1 - 2021
N2 - This paper presents new flick input interfaces to improve the usability of Japanese character input in VR space. We designed three different interfaces called TouchFlick, EyeFlick, and RoundFlick, which make use of various controller interactions and eye gestures. To investigate the effectiveness of these methods, we compared them with a conventional VR QWERTY keyboard with ray-based selection. We found that TouchFlick was significantly faster and RoundFlick had a significantly lower error rate for experienced users. On the other hand, the input efficiency was the same as that of the conventional method for those who had no experience with flick input. Regarding subjective evaluation, there was no significant difference in usability and mental workload.
AB - This paper presents new flick input interfaces to improve the usability of Japanese character input in VR space. We designed three different interfaces called TouchFlick, EyeFlick, and RoundFlick, which make use of various controller interactions and eye gestures. To investigate the effectiveness of these methods, we compared them with a conventional VR QWERTY keyboard with ray-based selection. We found that TouchFlick was significantly faster and RoundFlick had a significantly lower error rate for experienced users. On the other hand, the input efficiency was the same as that of the conventional method for those who had no experience with flick input. Regarding subjective evaluation, there was no significant difference in usability and mental workload.
KW - Human computer interaction (HCI)
KW - Human computer interaction (HCI)
KW - Human-centered computing
KW - Interaction paradigms
KW - Interaction techniques
KW - Text input; Human-centered computing
KW - Virtual reality
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U2 - 10.1109/ISMAR-Adjunct54149.2021.00058
DO - 10.1109/ISMAR-Adjunct54149.2021.00058
M3 - Conference contribution
AN - SCOPUS:85126374477
T3 - Proceedings - 2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2021
SP - 251
EP - 253
BT - Proceedings - 2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2021
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 20th IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2021
Y2 - 4 October 2021 through 8 October 2021
ER -