TY - GEN
T1 - A natural interface for multi-focal plane head mounted displays using 3D gaze
AU - Toyama, Takumi
AU - Sonntag, Daniel
AU - Orlosky, Jason
AU - Kiyokawa, Kiyoshi
PY - 2014
Y1 - 2014
N2 - In mobile augmented reality (AR), it is important to develop interfaces for wearable displays that not only reduce distraction, but that can be used quickly and in a natural manner. In this paper, we propose a focal-plane based interaction approach with several advantages over traditional methods designed for head mounted displays (HMDs) with only one focal plane. Using a novel prototype that combines a monoscopic multi-focal plane HMD and eye tracker, we facilitate interaction with virtual elements such as text or buttons by measuring eye convergence on objects at different depths. This can prevent virtual information from being unnecessarily overlaid onto real world objects that are at a different range, but in the same line of sight. We then use our prototype in a series of experiments testing the feasibility of interaction. Despite only being presented with monocular depth cues, users have the ability to correctly select virtual icons in near, mid, and far planes in 98.6% of cases.
AB - In mobile augmented reality (AR), it is important to develop interfaces for wearable displays that not only reduce distraction, but that can be used quickly and in a natural manner. In this paper, we propose a focal-plane based interaction approach with several advantages over traditional methods designed for head mounted displays (HMDs) with only one focal plane. Using a novel prototype that combines a monoscopic multi-focal plane HMD and eye tracker, we facilitate interaction with virtual elements such as text or buttons by measuring eye convergence on objects at different depths. This can prevent virtual information from being unnecessarily overlaid onto real world objects that are at a different range, but in the same line of sight. We then use our prototype in a series of experiments testing the feasibility of interaction. Despite only being presented with monocular depth cues, users have the ability to correctly select virtual icons in near, mid, and far planes in 98.6% of cases.
KW - 3D gaze
KW - eye tracking
KW - head mounted display
KW - multi-focal plane
KW - natural interface
KW - spatial interaction
UR - http://www.scopus.com/inward/record.url?scp=84903601688&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84903601688&partnerID=8YFLogxK
U2 - 10.1145/2598153.2598154
DO - 10.1145/2598153.2598154
M3 - Conference contribution
AN - SCOPUS:84903601688
SN - 9781450327756
T3 - Proceedings of the Workshop on Advanced Visual Interfaces AVI
SP - 25
EP - 32
BT - AVI 2014 - Proceedings of the 2014 International Working Conference on Advanced Visual Interfaces
PB - Association for Computing Machinery
T2 - 2014 12th International Working Conference on Advanced Visual Interfaces, AVI 2014
Y2 - 27 May 2014 through 30 May 2014
ER -