Skip to main navigation Skip to search Skip to main content

Advancing Clinical Care Through Virtual Reality: Lessons Learned and Future Directions

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Virtual reality (VR) is increasingly being integrated into clinical healthcare as a multifunctional technology, serving both as an advanced training platform for clinicians and nurses and as a non-pharmacological intervention for pain, phobias, and psychosocial conditions. Defined as an immersive, ultra-realistic, computer-generated environment, VR offers a unique combination of realism and customization, all within a controlled space. Its application in clinical training is rapidly expanding, often outperforming traditional instructional methods. In addition to clinical training, VR has demonstrated potential as a non-pharmacological intervention across diverse patient populations, including individuals with severe burns, those with diagnosed psychological disorders, those undergoing hemodialysis and cancer treatment, and patients. Widespread clinical adoption has been hindered by small sample sizes, lack of rigorous, theory-driven frameworks, insufficient user-centered designs, and the challenges posed by rapidly evolving technology. The lack of high-quality evidence and large-scale clinical trials continue to limit the integration of VR into routine clinical care. This paper evaluates the current state of evidence supporting VR as a clinical tool, incorporating lessons from pilot trials conducted by our team and others, and aims to address ethical and equity-related considerations in patient care. We also examine the applications of VR in patient health education, emphasizing its potential to improve disease understanding, support self-management, and encourage healthy behaviors. The paper concludes with future directions, including the integration of artificial intelligence to enable personalized, patient-centered VR experiences and to support broader adoption in clinical practice.

Original languageEnglish (US)
Title of host publicationHCI International 2025 - Late Breaking Papers - 27th International Conference on Human-Computer Interaction, HCII 2025, Proceedings
EditorsJessie Y. C. Chen, Gino Fragomeni, Xiaowen Fang
PublisherSpringer Science and Business Media Deutschland GmbH
Pages261-275
Number of pages15
ISBN (Print)9783032128072
DOIs
StatePublished - 2026
EventLate breaking papers from the 27th International Conference on Human-Computer Interaction, HCI International 2025 - Gothenburg, Sweden
Duration: Jun 22 2025Jun 27 2025

Publication series

NameLecture Notes in Computer Science
Volume16338 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

ConferenceLate breaking papers from the 27th International Conference on Human-Computer Interaction, HCI International 2025
Country/TerritorySweden
CityGothenburg
Period6/22/256/27/25

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being

Keywords

  • medical training
  • patient healthcare
  • virtual reality

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science

Fingerprint

Dive into the research topics of 'Advancing Clinical Care Through Virtual Reality: Lessons Learned and Future Directions'. Together they form a unique fingerprint.

Cite this