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Characterizing asymmetric collaborative interactions in virtual and augmented realities

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We present an assessment of asymmetric interactions in Collaborative Virtual Environments (CVEs). In our asymmetric setup, two co-located users interact with virtual 3D objects, one in immersive Virtual Reality (VR) and the other in mobile Augmented Reality (AR). We conducted a study with 36 participants to evaluate performance and collaboration aspects of pair work, and compare it with two symmetric scenarios, either with both users in immersive VR or mobile AR. To perform this experiment, we adopt a collaborative AR manipulation technique from literature and develop and evaluate a VR manipulation technique of our own. Our results indicate that pairs in asymmetric VR-AR achieved significantly better performance than the AR symmetric condition, and similar performance to VR symmetric. Regardless of the condition, pairs had similar work participation indicating a high cooperation level even when there is a visualization and interaction asymmetry between the participants.

Original languageEnglish (US)
Title of host publication26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages127-135
Number of pages9
ISBN (Electronic)9781728113777
DOIs
StatePublished - Mar 2019
Externally publishedYes
Event26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Osaka, Japan
Duration: Mar 23 2019Mar 27 2019

Publication series

Name26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings

Conference

Conference26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019
Country/TerritoryJapan
CityOsaka
Period3/23/193/27/19

Keywords

  • Centered computing
  • Centered computing
  • Centered computing
  • Collaborative and social computing
  • Human
  • Human
  • Human computer interaction (HCI)
  • Human computer interaction (HCI)
  • Interaction paradigms
  • Interaction techniques
  • Mixed/augmented reality human

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Media Technology

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