Depth based interaction and field of view manipulation for augmented reality

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Scopus citations

Abstract

In recent years, the market for portable devices has seen a large increase in the development of head mounted displays. While these displays provide many benefits to users, safety is still a concern. In particular, ensuring that content does not interfere with everyday activities and that users have adequate peripheral vision is very important for situational awareness. In this paper, I address these issues through the use of two novel display prototypes. The first is an optical see-through multi-focal plane display combined with an eye tracking interface. Through eye tracking and knowledge of the focal plane distances, I can calculate whether a user is looking at the environment or at a focal plane in the display. Any distracting text can then be quickly removed so that he or she has a clear view of the environment. The second prototype is a video see-through display which expands a user's environmental view through the use of 238° ultra wide field of view fisheye lenses. Based on the results of several initial evaluations, these new interfaces have the potential help users improve environmental awareness.

Original languageEnglish (US)
Title of host publicationUIST 2014 - Adjunct Publication of the 27th Annual ACM Symposium on User Interface Software and Technology
PublisherAssociation for Computing Machinery
Pages5-8
Number of pages4
ISBN (Electronic)9781450330688
DOIs
StatePublished - Oct 5 2014
Externally publishedYes
Event27th Annual ACM Symposium on User Interface Software and Technology, UIST 2014 - Honolulu, United States
Duration: Oct 5 2014Oct 8 2014

Publication series

NameUIST 2014 - Adjunct Publication of the 27th Annual ACM Symposium on User Interface Software and Technology

Conference

Conference27th Annual ACM Symposium on User Interface Software and Technology, UIST 2014
Country/TerritoryUnited States
CityHonolulu
Period10/5/1410/8/14

Keywords

  • Augmented reality
  • Eye tracking
  • Fisheye vision
  • Multi-focal plane
  • Spatial interaction
  • Wide field of view

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Software

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