Exploring Three-Dimensional Locomotion Techniques in Virtual Reality

Donghae Lim, Shizuka Shirai, Jason Orlosky, Photchara Ratsamee, Yuki Uranishi, Haruo Takemura

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Most existing Virtual Reality (VR) locomotion interfaces are designed for ground-based locomotion, limiting the degrees of freedom (DoF) during movement as they would in the real world. However, an optimized three-dimensional travel technique is required for certain virtual scenes such as flying and diving. This study evaluated three different interface types: Slider, Teleport, and Point-Tug, that were created based on existing ground-based locomotion methods in order to investigate the features required for three-dimensional (3D) movement. We conducted a within-subjects study with 3D navigation tasks and evaluated the performance when navigating a virtual environment using three different 3D locomotion interfaces. The results show that Slider, which allows users to move continuously, has an advantage over the others, and interfaces such as teleportation, which are widely used in ground-based locomotion, are likely to be perceived differently in 3D locomotion.

Original languageEnglish (US)
Title of host publicationProceedings - 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages501-502
Number of pages2
ISBN (Electronic)9781665453653
DOIs
StatePublished - 2022
Event21st IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022 - Singapore, Singapore
Duration: Oct 17 2022Oct 21 2022

Publication series

NameProceedings - 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022

Conference

Conference21st IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022
Country/TerritorySingapore
CitySingapore
Period10/17/2210/21/22

Keywords

  • Human computer interaction (HCI)
  • Human-centered computing
  • Interaction paradigms
  • Virtual reality

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Science Applications
  • Media Technology
  • Modeling and Simulation

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