EyeShadows: Peripheral Virtual Copies for Rapid Gaze Selection and Interaction

Jason Orlosky, Chang Liu, Kenya Sakamoto, Ludwig Sidenmark, Adam Mansour

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In eye-tracked augmented and virtual reality (AR/VR), instantaneous and accurate hands-free selection of virtual elements is still a significant challenge. Though other methods that involve gaze-coupled head movements or hovering can improve selection times in comparison to methods like gaze-dwell, they are either not instantaneous or have difficulty ensuring that the user's selection is deliberate. In this paper, we present EyeShadows, an eye gaze-based selection system that takes advantage of peripheral copies (shadows) of items that allow for quick selection and manipulation of an object or corresponding menus. This method is compatible with a variety of different selection tasks and controllable items, avoids the Midas touch problem, does not clutter the virtual environment, and is context sensitive. We have implemented and refined this selection tool for VR and AR, including testing with optical and video see-through (OST/VST) displays. Moreover, we demonstrate that this method can be used for a wide range of AR and VR applications, including manipulation of sliders or analog elements. We test its performance in VR against three other selection techniques, including dwell (baseline), an inertial reticle, and head-coupled selection. Results showed that selection with EyeShadows was significantly faster than dwell (baseline), outperforming in the select and search and select tasks by 29.8% and 15.7%, respectively, though error rates varied between tasks.

Original languageEnglish (US)
Title of host publicationProceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2024
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages681-689
Number of pages9
ISBN (Electronic)9798350374025
DOIs
StatePublished - 2024
Event31st IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2024 - Orlando, United States
Duration: Mar 16 2024Mar 21 2024

Publication series

NameProceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2024

Conference

Conference31st IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2024
Country/TerritoryUnited States
CityOrlando
Period3/16/243/21/24

Keywords

  • Augmented Reality
  • Eye Tracking
  • Hands-free
  • Manipulation
  • Selection
  • Virtual Reality

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Media Technology
  • Modeling and Simulation

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