TY - GEN
T1 - Revisiting virtual reality for practical use in therapy
T2 - 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019
AU - Hartney, Josephine H.
AU - Rosenthal, Sydney N.
AU - Kirkpatrick, Aaron M.
AU - Skinner, J. Maci
AU - Hughes, Jason
AU - Orlosky, Jason
N1 - Publisher Copyright:
© 2019 IEEE.
PY - 2019/3
Y1 - 2019/3
N2 - Though Virtual Reality (VR) has made its way into many commercial applications, it has only begun to gain adoption in applications for rehabilitation and therapy. Though some research exists in this area, we still need to better understand how interactive VR can be integrated into a fast-paced clinical setting. To address this challenge, we present the results of a pilot study with 25 participants, who used an interactive application for conducting upper-limb rehabilitation. Our interface consists of a VR display with two controllers that are used to clean and clear segments of a target virtual window. From observations of participant challenges with the interface, feedback from the occupational therapy staff, and a subjective questionnaire using Likert scales, we examine ways to better integrate VR into a patient's scheduled rehabilitation.
AB - Though Virtual Reality (VR) has made its way into many commercial applications, it has only begun to gain adoption in applications for rehabilitation and therapy. Though some research exists in this area, we still need to better understand how interactive VR can be integrated into a fast-paced clinical setting. To address this challenge, we present the results of a pilot study with 25 participants, who used an interactive application for conducting upper-limb rehabilitation. Our interface consists of a VR display with two controllers that are used to clean and clear segments of a target virtual window. From observations of participant challenges with the interface, feedback from the occupational therapy staff, and a subjective questionnaire using Likert scales, we examine ways to better integrate VR into a patient's scheduled rehabilitation.
KW - And virtual realities
KW - Artificial
KW - Augmented
KW - H.5.1 [multimedia information systems]
UR - http://www.scopus.com/inward/record.url?scp=85071878540&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85071878540&partnerID=8YFLogxK
U2 - 10.1109/VR.2019.8797857
DO - 10.1109/VR.2019.8797857
M3 - Conference contribution
AN - SCOPUS:85071878540
T3 - 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings
SP - 960
EP - 961
BT - 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 23 March 2019 through 27 March 2019
ER -