Towards a disambiguation canvas

  • Henrique G. Oebarba
  • , Jeronimo Grandi
  • , Anderson Maciel
  • , Luciana Nedel
  • , Ronan Boulic

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We present Disambiguation canvas, a technique for selection by progressive refinement using a mobile device and consisting of two steps. During the first, the user defines a subset of objects through the orientation sensors of the device and a volume-casting pointing technique. The subsequent step consists of the disambiguation of the desired target among the previously-defined subset of objects, and is accomplished using the mobile device touchscreen. By relying on the touchscreen for the last step the user can disambiguate among hundreds of objects at once, previous progressive refinement techniques do not scale as well as ours. Disambiguation canvas is mainly developed for easy, accurate and fast selection of small objects, or objects inside cluttered virtual environments. User tests show that our technique performs faster than ray-casting for targets with ≈ 0.53° of angular size, and is also much more accurate for all the tested target sizes.

Original languageEnglish (US)
Title of host publicationIEEE Virtual Reality Conference 2013, VR 2013 - Proceedings
Pages113-114
Number of pages2
DOIs
StatePublished - 2013
Externally publishedYes
Event20th IEEE Virtual Reality Conference, VR 2013 - Orlando, FL, United States
Duration: Mar 16 2013Mar 20 2013

Publication series

NameProceedings - IEEE Virtual Reality

Conference

Conference20th IEEE Virtual Reality Conference, VR 2013
Country/TerritoryUnited States
CityOrlando, FL
Period3/16/133/20/13

Keywords

  • H.5.2 [User Interfaces]: Input devices and strategies (e.g mouse, touchscreen)

ASJC Scopus subject areas

  • General Engineering

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