Abstract
Educators can assist students of all learning types through the creation and modification of games to align with 2024 Council for Accreditation of Counseling and other Related Educational Program standards. Using the Classic Jenga game tower to encourage experiential learning of counseling concepts is an easy and affordable method to enhance couples and family counseling courses through experiential learning of Bowen family systems theory concepts, particularly differentiation of self and multigenerational transmission. This article explores the use of games in the counseling classroom and provides specific directions for implementing the modification of Jenga to help counselors-in-training learn Bowen’s family systems theory. Instructions for game modification and rules included.
| Original language | English (US) |
|---|---|
| Pages (from-to) | 629-637 |
| Number of pages | 9 |
| Journal | Journal of Creativity in Mental Health |
| Volume | 20 |
| Issue number | 4 |
| DOIs | |
| State | Published - 2025 |
Keywords
- Bowen
- Gamification
- Jenga
- couples and family
- experiential learning
- family systems theory
ASJC Scopus subject areas
- Clinical Psychology
- Psychiatry and Mental health