Characterizing asymmetric collaborative interactions in virtual and augmented realities
- ,
- Henrique Galvan Debarba,
- Anderson Maciel
- Duke University,
- IT University of Copenhagen,
- Universidade Federal do Rio Grande do Sul
Open access
Related Event
Title
Event type
ConferenceDate
03/23/2019 - 03/27/2019Location
Abstract
We present an assessment of asymmetric interactions in Collaborative Virtual Environments (CVEs). In our asymmetric setup, two co-located users interact with virtual 3D objects, one in immersive Virtual Reality (VR) and the other in mobile Augmented Reality (AR). We conducted a study with 36 participants to evaluate performance and collaboration aspects of pair work, and compare it with two symmetric scenarios, either with both users in immersive VR or mobile AR. To perform this experiment, we adopt a collaborative AR manipulation technique from literature and develop and evaluate a VR manipulation technique of our own. Our results indicate that pairs in asymmetric VR-AR achieved significantly better performance than the AR symmetric condition, and similar performance to VR symmetric. Regardless of the condition, pairs had similar work participation indicating a high cooperation level even when there is a visualization and interaction asymmetry between the participants.
Publication Information
Output type
Original language
English (US)Article number
8798080Pages from-to (Number of pages)
Pages 127-135 (9 pages)Publication milestones
- Published - 03/2019
Publication status
Publisher
Institute of Electrical and Electronics Engineers Inc.Publication series
- Publication series name: 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings
ISBN (Electronic)
9781728113777Publication IDs
- Scopus: 85071845230
