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Combining a virtual reality system with treadmill training for children with cerebral palsy

*Corresponding author for this work
  • Old Dominion University
    ,
  • Eastern Virginia Medical School
Scholary Output:
Contribution to journal
Article
Peer-review

Abstract

This pilot study is a report of the combination of a virtual reality (VR) system with treadmill training for children with cerebral palsy. The VR system includes an element of gaming to serve as a playful context to motivate the children to walk for longer periods of time in treatment sessions. The children all expressed pleasure in reaching the goal of saving the princess after walking for 9 hours. The intensive treadmill practice helped the children make significant changes in walking performances (p=.02) and capabilities (p=.05) as measured by the Standardized Walking Obstacle Course and Gross Motor Function Measure- 88, respectively. This virtual reality system, in the form of DVDs, provides additional support for the feasibility and use of a virtual reality system in locomotion rehabilitation.

Publication Information

Output type

Scholary Output:
Contribution to journal
Article
Peer-review

Original language

English (US)

Pages from-to (Number of pages)

Pages 35-42 (8 pages)

Journal (Volume, Issue Number)

Journal of Cyber Therapy and Rehabilitation (Volume 2, Issue 1)

Publication milestones

  • Published - 12/01/2009

Publication status

Published - 12/01/2009

ISSN

1784-9934

Publication IDs

  • Scopus: 79551682223
  • ORCID: /0000-0001-6836-8360/work/189389443

Publication metrics

Metrics

Scopus
citations
SciVal
FWCI
0.44
SciVal
Author count
3
SciVal
citations
12
SciVal
Paper percentile
65
Fractional count
1
Fractional count
0.33
Fractional count
2
Fractional count
0.67
Fractional count
1
Fractional count
1

PlumX

Citation count
15
Captures
54