Evaluating presence in VR with self-representing auditory-vibrotactile input
- Guanghan Zhao(corresponding author),
- ,
- Yuki Uranishi
Scholary Output:
Chapter in Book/Report/Conference proceeding
Conference contribution
Related Event
Title
2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021
Event type
ConferenceDate
03/27/2021 - 04/03/2021Location
Virtual, OnlinePortugal
Abstract
In this paper, we present the results of an experiment testing various pairings of auditory feedback devices on immersion and emotion in Virtual Reality (VR). We investigate the effects of bone conduction headphones, a chest-mounted vibration speaker, headphones, and combinations thereof, in combination with internal (self-representing) sounds and vibrations in two simulated scenarios. Results suggest that certain auditory-vibrotactile inputs can influence immersion in an intense virtual scene and evoke emotions in a relaxing virtual scene. In addition, self-representing sounds were observed to significantly weaken immersion in the relaxing scene.
Publication Information
Output type
Scholary Output:
Chapter in Book/Report/Conference proceeding
Conference contribution
Original language
English (US)Article number
9419360Pages from-to (Number of pages)
Pages 577-578 (2 pages)Publication milestones
- Published - 03/2021
Publication status
Published - 03/2021
Publisher
Institute of Electrical and Electronics Engineers Inc.Publication series
- Publication series name: Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021
ISBN (Electronic)
9781665411660Publication IDs
- Scopus: 85105967626
Host publication title
Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021Publication metrics
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Fractional count
1
Fractional count
0.33
Fractional count
2
Fractional count
0.67
Fractional count
1
Fractional count
1
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5
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