Eye Gaze-based Object Rotation for Head-mounted Displays
- Chang Liu,
- ,
- Alexander Plopski
Related Event
Title
Event type
ConferenceDate
10/31/2020 - 11/01/2020Location
Abstract
Hands-free manipulation of 3D objects has long been a challenge for augmented and virtual reality (AR/VR). While many methods use eye gaze to assist with hand-based manipulations, interfaces cannot yet provide completely gaze-based 6 degree-of-freedom (DoF) manipulations in an efficient manner. To address this problem, we implemented three methods to handle rotations of virtual objects using gaze, including RotBar: a method that maps line-of-sight eye gaze onto per-axis rotations, RotPlane: a method that makes use of orthogonal planes to achieve per-axis angular rotations, and RotBall: a method that combines a traditional arcball with an external ring to handle user-perspective roll manipulations. We validated the efficiency of each method by conducting a user study involving a series of orientation tasks along different axes with each method. Experimental results showed that users could accomplish single-axis orientation tasks with RotBar and RotPlane significantly faster and more accurate than RotBall. On the other hand for multi-axis orientation tasks, RotBall significantly outperformed RotBar and RotPlane in terms of speed and accuracy.
Publication Information
Output type
Host publication Subtitle
ACM Symposium on Spatial User InteractionOriginal language
English (US)Publication milestones
- Published - 10/31/2020
Publication status
Publisher
Association for Computing Machinery, IncPublication series
- Publication series name: Proceedings - SUI 2020: ACM Symposium on Spatial User Interaction
ISBN (Electronic)
9781450379434Publication IDs
- Scopus: 85096596954
Host publication title
Proceedings - SUI 2020Host publication editors
- Stephen N. Spencer
