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Eye Gaze-based Object Rotation for Head-mounted Displays

Scholary Output:
Chapter in Book/Report/Conference proceeding
Conference contribution

Related Event

Title

6th ACM Symposium on Spatial User Interaction, SUI 2020

Event type

Conference

Date

10/31/2020 - 11/01/2020

Location

Virtual, OnlineCanada

Abstract

Hands-free manipulation of 3D objects has long been a challenge for augmented and virtual reality (AR/VR). While many methods use eye gaze to assist with hand-based manipulations, interfaces cannot yet provide completely gaze-based 6 degree-of-freedom (DoF) manipulations in an efficient manner. To address this problem, we implemented three methods to handle rotations of virtual objects using gaze, including RotBar: a method that maps line-of-sight eye gaze onto per-axis rotations, RotPlane: a method that makes use of orthogonal planes to achieve per-axis angular rotations, and RotBall: a method that combines a traditional arcball with an external ring to handle user-perspective roll manipulations. We validated the efficiency of each method by conducting a user study involving a series of orientation tasks along different axes with each method. Experimental results showed that users could accomplish single-axis orientation tasks with RotBar and RotPlane significantly faster and more accurate than RotBall. On the other hand for multi-axis orientation tasks, RotBall significantly outperformed RotBar and RotPlane in terms of speed and accuracy.

Publication Information

Output type

Scholary Output:
Chapter in Book/Report/Conference proceeding
Conference contribution

Host publication Subtitle

ACM Symposium on Spatial User Interaction

Original language

English (US)

Publication milestones

  • Published - 10/31/2020

Publication status

Published - 10/31/2020

Publisher

Association for Computing Machinery, Inc

Publication series

  • Publication series name: Proceedings - SUI 2020: ACM Symposium on Spatial User Interaction

ISBN (Electronic)

9781450379434

Publication IDs

  • Scopus: 85096596954

Host publication title

Proceedings - SUI 2020

Host publication editors

  • Stephen N. Spencer

Publication metrics

Metrics

Fractional count
1
Fractional count
0.33
Fractional count
2
Fractional count
0.67
Fractional count
1
Fractional count
1
Scopus
citations

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Citation count
10
Captures
13

Funding Details

Our interaction design can serve as a significant step towards 3D modeling, editing, and interaction using pure eye gaze, and these methods will be advantageous for individuals that have limited use of their hands or arms during interaction. We also hope that this work will help pave the way for new eye gaze-based manipulations moving forward. ACKNOWLEDGMENTS This work was funded in part by the United States Office of Naval Research Global, Grant #N62909–18–1–2036.
FunderFunding number
ONRG
62909–18–1–2036