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Parkinson's disease simulation in virtual reality for empathy training in medical education

  • Yi Joy Li(corresponding author)
    ,
  • Cody Ducleroir
    ,
  • Tyler Ian Stollman
    ,
  • Elena Wood
*Corresponding author for this work
Scholary Output:
Chapter in Book/Report/Conference proceeding
Conference contribution

Sustainable Development Goals

  • SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well

Related Event

Title

2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021

Event type

Conference

Date

03/27/2021 - 04/03/2021

Location

Virtual, LisbonPortugal

Abstract

Introducing empathy for patients with debilitating diseases to medical students has always been a challenge in medical education, especially during the pre-clinical years. Since the most recent decade, a downward trend in medical students' empathy levels has been observed. With the rapid evolution of technologies, it is possible to use advanced gaming devices as tools to improve teaching efficacy, enhance students' understanding of a specific disease and influence their prosocial behavior towards patients. Studies suggest that virtual reality (VR) game applications are effective in education due to their immersive interaction, fully controllable virtual environment, and the feeling of presence and embodiment. The current study proposes a VR gaming application to enhance medical students' empathy level for patients with Parkinson's disease (PD). By engaging students in the simulated daily life of patients with PD from their perspective, the study aims to help medical students to have hands-on experience of the disease and thus to facilitate their understanding of the symptoms and the patients' experiences. In-game data and pre- and post- measurements are designed for assessment and analysis. By combining the expertise of the human-computer interaction field and the medical field, the application embeds professional and accurate medical knowledge with trending VR techniques and interactive content to promote empathy.

Publication Information

Output type

Scholary Output:
Chapter in Book/Report/Conference proceeding
Conference contribution

Original language

English (US)

Article number

9419316

Pages from-to (Number of pages)

Pages 56-59 (4 pages)

Publication milestones

  • Published - 03/2021

Publication status

Published - 03/2021

Publisher

Institute of Electrical and Electronics Engineers Inc.

Publication series

  • Publication series name: Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021

ISBN (Electronic)

9780738113678

Publication IDs

  • Scopus: 85105970102

Host publication title

Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021

Publication metrics

Metrics

Fractional count
1
Fractional count
0.25
Fractional count
3
Fractional count
0.75
Fractional count
1
Fractional count
1
SciVal
Author count
4
SciVal
Paper percentile
81
Scopus
citations

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Citation count
11
Captures
51