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Thermal HDR: Applying high dynamic range rendering for fusion of thermal augmentations with visible light

Related Event

Title

26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019

Event type

Conference

Date

03/23/2019 - 03/27/2019

Location

OsakaJapan

Abstract

In safety applications for fields such as navigation or industrial manufacturing, thermal augmentations have often been used to help users safely navigate low-light environments and detect obstacles. However, one problem with thermal imaging is that it often occludes the environment and coloration that would otherwise be useful, for example traffic sign text or warning labels on industrial equipment. In this paper, we explore a new algorithm that takes advantage of high dynamic range (HDR) rendering techniques in order to more effectively present thermal information. Unlike previous fusion algorithms or conventional blending techniques, our setup makes use of both a thermal camera and HDR frames to synthesize a final overlay. Moreover, we set up a series of two experiments with a simulated heads up display (HUD) to 1) measure reaction times to the sudden appearance of pedestrians, and 2) conduct circuit repair. Results showed that the HDR algorithm was subjectively preferred to other approaches, and that performance on average could match other conventional algorithms on most occasions.

Publication Information

Output type

Scholary Output:
Chapter in Book/Report/Conference proceeding
Conference contribution

Original language

English (US)

Article number

8798000

Pages from-to (Number of pages)

Pages 1263-1264 (2 pages)

Publication milestones

  • Published - 03/2019

Publication status

Published - 03/2019

Publisher

Institute of Electrical and Electronics Engineers Inc.

Publication series

  • Publication series name: 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings

ISBN (Electronic)

9781728113777

Publication IDs

  • Scopus: 85071856164

Host publication title

26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings

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