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Virtual and augmented reality on the 5G highway

Scholary Output:
Contribution to journal
Article
Peer-review

Open access

Abstract

In recent years, virtual and augmented reality have begun to take advantage of the high speed capabilities of data streaming technologies and wireless networks. However, limitations like bandwidth and latency still prevent us from achieving high fidelity telepresence and collaborative virtual and augmented reality applications. Fortunately, both researchers and engineers are aware of these problems and have set out to design 5G networks to help us to move to the next generation of virtual interfaces. This paper reviews state of the art virtual and augmented reality communications technology and outlines current efforts to design an effective, ubiquitous 5G network to help to adapt to virtual application demands. We discuss application needs in domains like telepresence, education, healthcare, streaming media, and haptics, and provide guidelines and future directions for growth based on this new network infrastructure.

Publication Information

Output type

Scholary Output:
Contribution to journal
Article
Peer-review

Original language

English (US)

Pages from-to (Number of pages)

Pages 133-141 (9 pages)

Journal (Volume, Issue Number)

Journal of Information Processing (Volume 25)

Publication milestones

  • Published - 02/15/2017

Publication status

Published - 02/15/2017

ISSN

0387-5806

Publication IDs

  • Scopus: 85012952482

Publication metrics

Metrics

Fractional count
1
Fractional count
0.33
Fractional count
2
Fractional count
0.67
Fractional count
1
Fractional count
1
Scopus
citations

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Captures
199
Citation count
102

Funding Details

Part of the research projects introduced here were funded in party by Grant-in-Aid for Scientific Research (B), #15H02738 from Japan Society for the Promotion of Science (Jsps), Japan.
FunderFunding number
JSPS
15J03023