A benchmarking framework for interactive 3d applications in the cloud

Tianyi Liu, Sen He, Sunzhou Huang, Danny Tsang, Lingjia Tang, Jason Mars, Wei Wang

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Scopus citations

Abstract

With the growing popularity of cloud gaming and cloud virtual reality (VR), interactive 3D applications have become a major class of workloads for the cloud. However, despite their growing importance, there is limited public research on how to design cloud systems to efficiently support these applications due to the lack of an open and reliable research infrastructure, including benchmarks and performance analysis tools. The challenges of generating human-like inputs under various system/application nondeterminism and dissecting the performance of complex graphics systems make it very difficult to design such an infrastructure. In this paper, we present the design of a novel research infrastructure, Pictor, for cloud 3D applications and systems. Pictor employs AI to mimic human interactions with complex 3D applications. It can also track the processing of user inputs to provide in-depth performance measurements for the complex software and hardware stack used for cloud 3D-graphics rendering. With Pictor, we designed a benchmark suite with six interactive 3D applications. Performance analyses were conducted with these benchmarks, which show that cloud system designs, including both system software and hardware designs, are crucial to the performance of cloud 3D applications. The analyses also show that energy consumption can be reduced by at least 37% when two 3D applications share a could server. To demonstrate the effectiveness of Pictor, we also implemented two optimizations to address two performance bottlenecks discovered in a state-of-the-art cloud 3D-graphics rendering system. These two optimizations improved the frame rate by 57.7% on average.

Original languageEnglish (US)
Title of host publicationProceedings - 2020 53rd Annual IEEE/ACM International Symposium on Microarchitecture, MICRO 2020
PublisherIEEE Computer Society
Pages881-894
Number of pages14
ISBN (Electronic)9781728173832
DOIs
StatePublished - Oct 2020
Externally publishedYes
Event53rd Annual IEEE/ACM International Symposium on Microarchitecture, MICRO 2020 - Virtual, Athens, Greece
Duration: Oct 17 2020Oct 21 2020

Publication series

NameProceedings of the Annual International Symposium on Microarchitecture, MICRO
Volume2020-October
ISSN (Print)1072-4451

Conference

Conference53rd Annual IEEE/ACM International Symposium on Microarchitecture, MICRO 2020
Country/TerritoryGreece
CityVirtual, Athens
Period10/17/2010/21/20

Keywords

  • Cloud Computing
  • Cloud Gaming
  • Cloud Gaming Benchmarks
  • Cloud Gaming Performance Analysis
  • Cloud Graphics Systems

ASJC Scopus subject areas

  • Hardware and Architecture

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