TY - GEN
T1 - A Continuous Authentication Technique for XR Utilizing Time-Based One Time Passwords, Haptics, and Kinetic Activity
AU - Grandi, Jeronimo G.
AU - Terrell, Jerry
AU - Lofca, Kadir
AU - Ruizvalencia, Carlos
AU - Kopper, Regis
N1 - Publisher Copyright:
© 2023 IEEE.
PY - 2023
Y1 - 2023
N2 - Authentication in Extended Reality (XR) applications typically re-quires the user to enter a pattern or traditional password into an adapted two-dimensional UI or to enter information from outside the XR environment such as a pairing code on a mobile device. The existing solutions are far from ideal due to the inconvenience of repeatedly exiting and entering the XR environment to transfer codes, the risk associated with relying on static passwords, and the vulnerability caused by only authenticating at the start of the session. We present an authentication method developed for XR that offers robust security and an uninterrupted user experience. Our method uses a web-connected device able to generate time-based one-time passwords (TOTP) via haptics and maintain continuous authentication by tracking the user's kinetic activity. We refer to this theoretical device as the authentication device and emulate it for this paper using either an XR tracker or a networked microcontroller with an attached IMU.
AB - Authentication in Extended Reality (XR) applications typically re-quires the user to enter a pattern or traditional password into an adapted two-dimensional UI or to enter information from outside the XR environment such as a pairing code on a mobile device. The existing solutions are far from ideal due to the inconvenience of repeatedly exiting and entering the XR environment to transfer codes, the risk associated with relying on static passwords, and the vulnerability caused by only authenticating at the start of the session. We present an authentication method developed for XR that offers robust security and an uninterrupted user experience. Our method uses a web-connected device able to generate time-based one-time passwords (TOTP) via haptics and maintain continuous authentication by tracking the user's kinetic activity. We refer to this theoretical device as the authentication device and emulate it for this paper using either an XR tracker or a networked microcontroller with an attached IMU.
KW - Authentication
KW - Graphical / visual passwords
KW - Haptic devices
KW - Human computer interaction (HCI)
KW - Human computer interaction (HCI)
KW - Human-centered computing
KW - Human-centered computing
KW - Interaction devices
KW - Interaction paradigms
KW - Security and privacy
KW - Security services
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85159702070&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85159702070&partnerID=8YFLogxK
U2 - 10.1109/VRW58643.2023.00322
DO - 10.1109/VRW58643.2023.00322
M3 - Conference contribution
AN - SCOPUS:85159702070
T3 - Proceedings - 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2023
SP - 959
EP - 960
BT - Proceedings - 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2023
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2023
Y2 - 25 March 2023 through 29 March 2023
ER -