Combinatorial Group Testing with Selfish Agents

Research output: Contribution to journalConference articlepeer-review

Abstract

We study the Combinatorial Group Testing (CGT) problem in a novel game-theoretic framework, with a solution concept of Adversarial Equilibrium (AE). In this new framework, we have n selfish autonomous agents, corresponding to the elements of the universe [n] = {0, 1, ..., n − 1}, and a hidden set K ⊆ [n] of active agents of size |K| = k ≪ n. In each round of the game, each active agent decides if it is present in a query Q ⊆ [n], and all agents receive some limited feedback on Q ∩ K. The goal of each active agent is to ensure that its id could be revealed from the feedback as early as possible. We present a comprehensive set of results for this new game, where we design and analyze adaptive algorithmic strategies of agents which are AE's. In particular, if k is known to the agents, then we show adaptive AE strategies with provably near-optimal maximum revealing time of O(k log(n/k)). In the case of unknown k, we design adaptive AE strategies with maximum revealing time of order nk−1, and we prove a lower bound of Ω(n) on the maximum revealing time of any such algorithmic strategies. This shows a strong separations between the two models of known and unknown k, as well as between the classic CGT, i.e., without selfish agents, and our game theoretic CGT model.

Original languageEnglish (US)
JournalAdvances in Neural Information Processing Systems
Volume36
StatePublished - 2023
Event37th Conference on Neural Information Processing Systems, NeurIPS 2023 - New Orleans, United States
Duration: Dec 10 2023Dec 16 2023

ASJC Scopus subject areas

  • Computer Networks and Communications
  • Information Systems
  • Signal Processing

Fingerprint

Dive into the research topics of 'Combinatorial Group Testing with Selfish Agents'. Together they form a unique fingerprint.

Cite this