TY - GEN
T1 - Evaluating presence in VR with self-representing auditory-vibrotactile input
AU - Zhao, Guanghan
AU - Orlosky, Jason
AU - Uranishi, Yuki
N1 - Publisher Copyright:
© 2021 IEEE.
PY - 2021/3
Y1 - 2021/3
N2 - In this paper, we present the results of an experiment testing various pairings of auditory feedback devices on immersion and emotion in Virtual Reality (VR). We investigate the effects of bone conduction headphones, a chest-mounted vibration speaker, headphones, and combinations thereof, in combination with internal (self-representing) sounds and vibrations in two simulated scenarios. Results suggest that certain auditory-vibrotactile inputs can influence immersion in an intense virtual scene and evoke emotions in a relaxing virtual scene. In addition, self-representing sounds were observed to significantly weaken immersion in the relaxing scene.
AB - In this paper, we present the results of an experiment testing various pairings of auditory feedback devices on immersion and emotion in Virtual Reality (VR). We investigate the effects of bone conduction headphones, a chest-mounted vibration speaker, headphones, and combinations thereof, in combination with internal (self-representing) sounds and vibrations in two simulated scenarios. Results suggest that certain auditory-vibrotactile inputs can influence immersion in an intense virtual scene and evoke emotions in a relaxing virtual scene. In addition, self-representing sounds were observed to significantly weaken immersion in the relaxing scene.
KW - Auditory feedback
KW - Human computer interaction (HCI)
KW - Human-centered computing
KW - Interaction techniques
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U2 - 10.1109/VRW52623.2021.00171
DO - 10.1109/VRW52623.2021.00171
M3 - Conference contribution
AN - SCOPUS:85105967626
T3 - Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021
SP - 577
EP - 578
BT - Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021
Y2 - 27 March 2021 through 3 April 2021
ER -