TY - JOUR
T1 - How Anxiety State and Acceptance of an Embodied Agent Affect User Gaze Patterns
AU - Shaltout, Nermin
AU - Monteiro, Diego Vilela
AU - Perusquía-Hernández, Monica
AU - Orlosky, Jason
AU - Kiyokawa, Kiyoshi
N1 - Publisher Copyright:
© 2022 Copyright for this paper by its authors.
PY - 2022
Y1 - 2022
N2 - In virtual reality (VR), the interactions of users with embodied agents when the users are anxious or when they do not accept an agent are not yet completely understood. Gaze can be indicative of the user’s anxiety and acceptability of an embodied agent. An agent’s expressions or actions can, in turn, be used to accommodate the user’s anxiety. Previous work on social anxiety disorder (SAD) found evidence of avoidance or hyper-vigilant gaze patterns in relation to agents or people the participants were gazing at. Thus, we investigated if there are specific gaze patterns for normal individuals experiencing anxiety in the moment when gazing at an embodied agent. We focused mostly on avoidant gaze patterns. Based on evidence of gaze patterns in SAD and autism, we designed an experiment where normative individuals interact with an agent showing a neutral, happy and angry expressions. We aim to examine if normal anxious participants have similar gaze patterns or avoidance patterns to those with SAD. We also investigated if the user’s acceptability or preference of the virtual agent’s display of emotions had an effect on the avoidance via eye gaze. In particular, we investigated the user’s eye patterns in relations to the agent’s eyes, face or body to see if there were similarities to people with SAD. Using correlation analysis, we found a significant positive correlation between the acceptability of the participant to the virtual agent’s expression and their fixation on the agent’s eyes. We also found a significant correlation between fixations on the agent’s body and how anxious the participant was at the experiment’s start. Later, these results can be used to find a link between acceptability, anxiety and SAD.
AB - In virtual reality (VR), the interactions of users with embodied agents when the users are anxious or when they do not accept an agent are not yet completely understood. Gaze can be indicative of the user’s anxiety and acceptability of an embodied agent. An agent’s expressions or actions can, in turn, be used to accommodate the user’s anxiety. Previous work on social anxiety disorder (SAD) found evidence of avoidance or hyper-vigilant gaze patterns in relation to agents or people the participants were gazing at. Thus, we investigated if there are specific gaze patterns for normal individuals experiencing anxiety in the moment when gazing at an embodied agent. We focused mostly on avoidant gaze patterns. Based on evidence of gaze patterns in SAD and autism, we designed an experiment where normative individuals interact with an agent showing a neutral, happy and angry expressions. We aim to examine if normal anxious participants have similar gaze patterns or avoidance patterns to those with SAD. We also investigated if the user’s acceptability or preference of the virtual agent’s display of emotions had an effect on the avoidance via eye gaze. In particular, we investigated the user’s eye patterns in relations to the agent’s eyes, face or body to see if there were similarities to people with SAD. Using correlation analysis, we found a significant positive correlation between the acceptability of the participant to the virtual agent’s expression and their fixation on the agent’s eyes. We also found a significant correlation between fixations on the agent’s body and how anxious the participant was at the experiment’s start. Later, these results can be used to find a link between acceptability, anxiety and SAD.
KW - Anxiety
KW - Embodied Agent
KW - Eye Gaze
KW - Virtual Reality
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M3 - Conference article
AN - SCOPUS:85143963640
SN - 1613-0073
VL - 3297
JO - CEUR Workshop Proceedings
JF - CEUR Workshop Proceedings
T2 - 14th Asia-Pacific Workshop on Mixed and Augmented Reality, APMAR 2022
Y2 - 2 December 2022 through 3 December 2022
ER -